Track 12: IS Education, Training and Learning Technologies
With the advent of the digital era, businesses and education must rise to the challenge to fully embrace and reap the benefits of digital disruption. Increasingly, digital technologies underpin work practices and the ways in which organisations engage with external stakeholders. As a result, workforce agility is a key factor in enabling organisations to address and respond to complex new challenges in a quick and efficient manner. These unfolding changes are of particular significance for professionals in the field of Information Systems (IS) because digital technology influences pedagogical practices not only in terms of the subject domain, but also in terms of how, where and when learning takes place.
Given the rapid development of new information technologies, such as mobile, social, and cloud systems, as well as fast adoption of new education practices, such as flipped learning, this track aims to discuss challenges and offer strategies for the future of IS education and learning. The focus of this track will be on innovative and effective strategies for IS curriculum, course design, pedagogy and practice.
This track focuses on IS education theories and practice. We welcome high quality research papers and studies employing various research methods and approaches. Topics of interest include, but are not limited to:
- Innovative learning approaches and pedagogy, e.g., transformational, active, blended, and hybrid learning;
- Inter and multi-disciplinary approaches to IS education;
- Emerging technologies and IS education;
- Social issues related to IS education;
- Computer supported collaborative learning;
- Learning analytics in education and training;
- Smart education and interactive technologies;
- Innovative assessment and evaluation methods using technologies, e.g., e-assessment;
- e-Learning and m-Learning tools and platforms;
- Personalised learning and education;
- Gamification in education and training;
- Work integrated learning;
- IS curriculum design principles and practices;
- Pedagogical issues and challenges in IS education;
- Design of learning environments, artefacts, activities, assessments, and evaluation instruments.